Mo'Minis

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Advanced Level Tutorials


This is the highest complexity level among the tutorials. The pace is high and it is assumed that the viewer is comfortable working with the studio and using all concepts that were introduced in the previous levels.
Viewing these level tutorials is not recommended for people who have not yet played around with the studio for a couple of hours or at instead have previous experience in development.



Tutorial 9 - Custom Events &
Basic Debugging

Demonstrates how custom events can be used to reduce logic duplication. In addition, basics of game debugging are introduced. While being a complex topic deserving of a book, the tut. strives to supply the viewer with the fundamentals required for proper & time-efficient debugging. (For those who are unfamiliar with the term, debugging is the process during which bugs are discovered, isolated and removed from a game)

Mentioned topics: Custom Event (Including Arguments), Call Event Action, Debugging, Trace Action, Output View.

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